Best quotes by Hideo Kojima on Game
Checkout quotes by Hideo Kojima on Game
-
‟ 'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
- Hideo Kojima
-
‟ With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.
- Hideo Kojima
-
‟ As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game.
- Hideo Kojima
-
‟ As a game creator, I'm not 100% satisfied when looking back at the previous game that I released.
- Hideo Kojima
-
‟ In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame.
- Hideo Kojima
-
‟ My first concept was for a game in which you were a prisoner of war and simply had to escape. If you were caught, you'd be brought back to the prison. The idea was for a non-combat game.
- Hideo Kojima
-
‟ If 'Castlevania' wasn't created next to me, and Capcom didn't release 'Ghouls n' Goblins,' then maybe there wouldn't be any 'Metal Gear,' and I would have created a horror action game, because I really like that genre.
- Hideo Kojima
-
‟ I believe the game should really feel what the players are feeling and change according to that.
- Hideo Kojima
-
‟ When I was a child, there really weren't very many video games, but I do have memories of 'Pong.' Maybe it was 'Pong.' It was a home system in Japan, so maybe it wasn't the real 'Pong.' It was just sort of a Japanese game that was similar to 'Pong.'
- Hideo Kojima