Best quotes by Tim Sweeney on Game

Checkout quotes by Tim Sweeney on Game

  • When gamers can play a game together with all of their friends, regardless of the devices they own, you have a much more compelling social experience. That applies to all multiplayer games.
    - Tim Sweeney
  • In many ways 'Fortnite' is like a social network. People are just in the game with strangers; they're playing with friends and using 'Fortnite' as a foundation to communicate.
    - Tim Sweeney
  • When you search for Fortnite on iOS, you'll often get PUBG or Minecraft ads. Whoever bought that ad in front of us is the top result when searching for Fortnite. It's just a bad experience. Why not just make the game available direct to users, instead of having the store get between us and our customers and inject all kinds of cruft like that?
    - Tim Sweeney
  • There are major benefits to building a game once and improving it over a long period of time based on user feedback and behavior. It's kind of depressing to have to build a game once, take all the user feedback, and then spend the next 3 years building another game.
    - Tim Sweeney
  • I have immense respect for Unity because they played a key role in establishing this indie revolution, empowering a huge number of people to get into game development.
    - Tim Sweeney
  • We feel the game industry is changing in some major ways. 'Fortnite' is a harbinger of things to come. It's a massive number of people all playing together, interacting together, not just playing but socializing.
    - Tim Sweeney
  • It'd be awesome if you could see an actual player's faces projected onto an in-game character in a multiplayer game. Imagine how realistic that would feel.
    - Tim Sweeney
  • Unreal has to be an engine for everyone who wants to build a major game.
    - Tim Sweeney
  • We see that as 'Fortnite' evolves, it's evolving beyond being a game.
    - Tim Sweeney
  • Onstage at Build, Phil Spencer said the Xbox is an open platform - which surprises me, because you have to get your game concept approved before you start developing it. Then you have to get every update approved. Microsoft has absolute control.
    - Tim Sweeney
  • Do you remember the first three years of Steam? People absolutely hated that Valve forced you to launch their game through what some people called a virus at the time, which was the Steam client. But Steam led the digital distribution revolution: it was the first across all platforms.
    - Tim Sweeney
  • You can't build an engine that's just good for one type of game anymore. The economics don't work.
    - Tim Sweeney
  • We've been happy to be able to work with Sony and Microsoft to have the first game that honors everyone's purchases across iOS, Android, PC, Mac, and the console platforms.
    - Tim Sweeney
  • If you really care about a game, spending a couple of minutes setting up payment is perfectly reasonable. It's certainly happened with 'Fortnite.'
    - Tim Sweeney
  • 'Fortnite' is the same game on all platforms, including high-end consoles and PCs.
    - Tim Sweeney