Best quotes by Randy Pitchford on Game

Checkout quotes by Randy Pitchford on Game

  • One of the things I wish Sony would do is get behind 'Borderlands,' because I'd love to see a Vita version of the game.
    - Randy Pitchford
  • If we look at 'Borderlands,' I can't honestly say that there is anything about how well the game sold that I'm disappointed about.
    - Randy Pitchford
  • With 'Duke Nukem Forever' it was a different level of commitment for me with reference to helping the creators be true to their vision. I've been able to enjoy this game as much as a fan as I am a part of the creative process, and that's a very rare and unique for me.
    - Randy Pitchford
  • Why is 'Borderlands' different from every other game with respect to DLC? It's because we haven't really worried about what the past models are. We just thought about what would be fun for us to make and what there would be demand for if it were to exist.
    - Randy Pitchford
  • Just as 'Half-Life' redefined the first person action game, 'Half-Life' for Dreamcast redefines what an extension of a great PC game to console should be.
    - Randy Pitchford
  • I think it's safe to say that 'Half-Life' was influenced by every first person action game that preceded it.
    - Randy Pitchford
  • A very important part of game development is testing - something that a lot of developers don't do.
    - Randy Pitchford
  • Blue Shift' is a game that I'm very proud of.
    - Randy Pitchford
  • Usually when we finish a game and we're at the end, we're sick of it. We want to put it in the box and be done with it. But with 'Borderlands,' it's actually become a productivity sink at Gearbox, because we're just having fun.
    - Randy Pitchford
  • Sometimes we do derive some entertainment when we 'appreciate' something, and sometime we feel something when we're moved. So a lot of game makers want challenge themselves with 'can I move someone?' or 'can I get them to respect me as an artist?'
    - Randy Pitchford